Irgendwie hab’ ich ja damit gerechnet ;)
True neutral… Druid/Ranger… Wie passend :D

I Am A: True Neutral Halfling Druid/Ranger (3rd/2nd Level)

Ability Scores:

Strength-14

Dexterity-14

Constitution-13

Intelligence-13

Wisdom-15

Charisma-12

Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he’s not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can’t match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.

Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid’s Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter’s dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger’s Wisdom score should be high, as this determines the maximum spell level that he can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

3 Antworten zu “Wieder einmal ein “Test””
  1. vor allem: HALFLING druid ranger *lol* true neutral… welch Überraschung… Ruby *rrrrrranschmeiss*

    zum Test: über 100 Fragen?! OMG!

    Na dann…

    Neutral Good Human Druid/Ranger (3rd/2nd Level)

    Ability Scores:
    Strength- 13
    Dexterity- 12
    Constitution- 13
    Intelligence- 14
    Wisdom- 13
    Charisma- 12

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

    Ja isses denn… *rofl*

  2. Juliane sagt:

    Neutral Good Human Wizard (6th Level)

    Ability Scores:
    Strength- 11
    Dexterity- 11
    Constitution- 13
    Intelligence- 17
    Wisdom- 16
    Charisma- 12

    Wie konnte das bloss passieren?

    Stärke ist max. 9, Dex ist eher 12 (in Fingerfertigkeit zumindest),
    Konstitution ist eine saubere 7, wegen der Rotting Disease…
    Und ich hätte mir ein bis zwei Punkte mehr Charisma gegeben…
    Gilt die alte Tauschregel 2runter=1rauf noch?

    Sie hätten auch schreiben können: Kind, wenn du gelegentlich den Kopf aus den Büchern genommen hättest….
    Knapp am Kleriker vorbeigerasselt, würde ich sagen.

    Aber so kann ich wenigstens Fireball und Stinking cloud! ;-)
    Erschreckend realistisch, dieser Test…..

  3. Alariel sagt:

    War das nicht eine DSA-Regel?
    Ich glaub’ aber, das gilt nicht mehr *g*

  4.  
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